OSR and Thieves' Skills in Old School Essentials
My friend Dan and the RoUL DnD Group have been discussing thieves skills in DnD. We questioned if they were too weak in the OSE rules. Should a thief be better than others at detecting traps and sneaking around? We noted: Any character has a 1-in-6 chance to hear noises behind a door and 1-in-6 chance to find a room trap or a secret door. Dwarfs and halflings has a 2-in-6 chance to hear noises and a dwarf has a 2-in-6 chance to detect a "room trap." A thief at level 2 has a 2-in-6 chance to hear a noise; also, less than a 1-in-6 chance to detect treasure traps and the same chance as any other character type to detect a room trap. Should we 'home brew" OSE rules to increase the skills of our thief? I studied our notes in Roll20 and reread the OSE rules. T hieves level-up quickly. You can see it in the bar graph with black bars for a thief and blue bars for a dwarf, halfling, and fighter. A thief is 4th level at 4,000 XP and a halfling, dwarf and fighter are 4th le...
While you were away, I was talking about you. https://main--sweet-figolla-586142.netlify.app/
ReplyDelete