OSR and solo gaming
Like games with others, an old school game played solo has dice and adventure, but it's often about meeting a character and discovering a place. It is astonishing how few resources are needed for a great adventure. Here’s a character, random tables from a setting I’ve traveled a lot, and two ideas for playing alone.
Character. I once knew an orphaned, magic user Erin Hallonaughtling, a slender, dark-skinned, would-be sell-sword-mage, following her dreams from marshlands to the sea. S10, I14, W11, D13, Co9, Ch12. She has 8 hit points (!), 2,625 XP, and AC 9. She has a spell book with Floating Disc, Darkness, and Invisibility, but couldn’t read the last one yet. She carries a dagger, a ten-foot pole, and a metal file.
Setting. Deborah, on “Geek Gamers” (YouTube) says key ingredients to solo games are unique random encounter tables. I agree. For Erin’s journey, I made tables for the Bog, the High Road, and the Coast. I typed-out a few below. After the tables, we’ll see a couple ideas for a solo game.
Bog
1-2 Very tiring
3 Higher and restful
4-5 Dangerous
6 Resources
Very tiring
1 something chases you
2 heavy rain
3-4 ruts and water
5 magic
6 toxin
Higher and restful
1 magic
2 hill
3 path
4 supplies
Dangerous
1 flying creature
2 hungry peasant
3 bulywug
4 crocodile
Resources
1 marsh hen
2-4 Fishing spot
5 Healing herb
6 mineral
A game. I’ve run this adventure with: (1) a home brew card game called Storyleaves (see, https://www.gamedevblog.com/storyleaves.html) and (2) DnD with rules in OSRIC. Storyleaves is great for creating character interactions and OSRIC, obviously, is just a very easy adventure with lots of action and imagining a place. Both are fun and, incidentally, yielded new ideas for games with others.
To hear more about using few resources for a great adventure, check-out Daniel Norton's great OSR October podcast (https://podcasts.apple.com/us/podcast/against-the-wicked-city-osr-october/id1532907284?i=1000582094359).
Thanks for reading!
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